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feat: slash commands (built-in, skill, recipe) in acp server #9238
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7feaf1b
return built-in commands in acp available commands
lifeizhou-ap 4ea16e4
added skill slash command
lifeizhou-ap eec874c
return recipe slash command in acp response
lifeizhou-ap 787fc4e
Merge branch 'main' into lifei/acp-slash-commands
lifeizhou-ap a3e78e2
handle the merge conflicts
lifeizhou-ap 29730d2
parse skill argument-hints and arguments
lifeizhou-ap fffba4e
parse skill command arguments and substitute
lifeizhou-ap 4b8f1a8
better skill argument handling
lifeizhou-ap 83580cc
recipe arguments
lifeizhou-ap 722cb36
renaming
lifeizhou-ap d87edee
create slash_commands module and refactor
lifeizhou-ap 218e9c8
refactor recipe, skill execute command
lifeizhou-ap 3afe867
fixed format
lifeizhou-ap 1cfb00b
fixed tests
lifeizhou-ap 3f30d69
fixed single requirement param with optional param for recipe command
lifeizhou-ap 357de40
address comments and clenaup
lifeizhou-ap 6dbcad7
remove builtin command hint
lifeizhou-ap 24c91ba
more recipe command argument parsing
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on_load_sessionbuilds the available-command list fromargs.cwd, but slash-skill execution later resolves skills from the session’s stored working directory (handle_skill_commandreads it viasession_manager.get_session). When those differ (for example clients that call load with a generic cwd like"~"), ACP advertises skills that are not actually runnable in that loaded session, causing/skillcommands suggested by discovery to fail at runtime. Build the command update fromgoose_session.working_dirto keep discovery and execution aligned.Useful? React with 👍 / 👎.
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I think
args.cwdis intentional here.on_load_sessionupdates the persisted session working_dir before publishing commands:Slash-skill execution later reloads the session from
session_manager, so it should resolve skills from that same updated cwd.